"I can send the IP packet to Europe faster than I can send a pixel to the screen. How f’d up is that?" John Carmack asked in his Tweeter. His tweet caused a broad resonance in the community, so Carmack explained that to measure the lag on Sony HMZ-T1 analog display he used a program that changes the contents of the buffer by pressing a button on the controller, and a screen with the video camera 240 fps. Then he counted the number of frames between pressing the button and changing pixel.
Skull 3 may 2012, 17:00