id Software is a well-known company to most people that play such games as Dangerous Dave, Commander Keen, Wolfenstein, Doom, Heretic, HeXen etc. Some time ago, John D. Carmack made some statements at QuakeCon and promised to release the source code for Doom 3, but so far that has not happened.
ZeniMax company that presently is the owner of id Software (as well as Bethesda) has released an update for Doom Classic and Wolfenstein 3D for the iPhone. It added to them support of Retina Display and universality (now they can be played in iPhone and iPad), as well as it fixed some bugs in the updates.
The company offers an access to the current source codes for these games along with this update, so now you can make something of your own based on their development, or you can learn from the best game makers how properly make such games.
When I read about the device fragmentation on Android, I mentally agree with the author. When I see theses that the device fragmentation prevents from the software development, I raise eyebrows perplexedly, but when somebody tries to prove me that the fragmentation of Android is the main problem of this platform and the main disadvantage for developers of mobile software, frankly, I start laughing. I am sorry, but this is a pure marketing nonsense or complete misunderstanding of the situation.
Let us imagine that you are a furniture manufacturer. You are working in the market of furniture products; you competing with other producers and dividing the entire market in some parts. As an entrepreneur your job to cut as much as possible the radial angle on a pie chart with the title “Furniture market share”. The pixels of this diagram are the people who buy the furniture. These are different people and they buy different furniture: starting from the unstained wooden beds from IKEA and ending with sofas that are upholstered in leather of young crocodiles from Caroline Islands that each costs as your apartment.
What is new?
• Update Center
• To-do lists (with reference to the website)
• Subscription to the regular publications
• Integration into Twitter
• Editing photos from the gallery
• Opening camera from the Lock screen
• Wi-Fi sync
• Reading mode in Safari
• Support for the multitasking gestures on the iPad 2
• Split pad on the iPad
Reminding: here are supported devices:
• iPhone 3Gs
• iPhone 4
• iPad 2
• iPod Touch 3g
• iPod Touch 4g
The first part can be found here.
The software part
Overpatching of the application took only a week for the iPad. The main time was spent on rework of the user’s interface. Dimensions of screen resolution of the iPad and iPhone are different, so if we have not considered this when designing the interface - we have a problem (especially, if we have numerous screens).
If we lead 1024 without changing the dimensions to 480, then the resulting image will be 480x360, so we get 40 extra pixels vertically. One simple solution is to leave empty space above and below. I do not like this approach. Since I only have had three screens (almost everything is in the vector), I have reworked the source materials for expansion of 1024x768 and has written a utility that moving in 480x320, and cutting (shifting) the specific parts from top, bottom or both sides that I do not need.
I completely rewrote the dialog of posting to Twitter, the old was not designed for the iPad.
Transferring a binary file into universal format took exactly one click. So, select a target “Upgrade this target to ipad”.
I used this code below to find out if the iPad is software-based or not:
BOOL isPad ()
# ifdef UI_USER_INTERFACE_IDIOM
return (UI_USER_INTERFACE_IDIOM () == UIUserInterfaceIdiomPad);
In October 2008, I have found out at an ordinary meeting with two friends that they are involved in the developing of games for the iPhone. At that time I already had almost completed shareware project for the Windows. I was inspired by the desire to port it for the iPhone, I started working in this direction.
Create and adapt the development tools for the Windows platform without the purchasing of Mac device and related the development tools. Mac purchase was postponed until a full understanding of how it works. Almost finished project and tools for it were for the Windows, so I decided to do all for the Windows. I started implementing this idea after I spent a few days searching the internet.
Step one - Setting up the environment and compiler for the Windows, or to be more exact for the Cygwin
PREDICTION: Apple to release iPhone 5 on October 4 and start shipping by the end of October.
Apple reportedly plans to release the golden master of iOS 5, its forthcoming operating system update for the iPhone, iPad and iPod touch, to its overseas assemblers at some point between September 23 and September 30, on time for a mid-October launch of a fifth-generation iPhone.
Analyst Ming-Chi Kuo revealed to AppleInsider on Monday that the new iPhone and iPod touch went into mass production in late August, and assemblers are currently scheduled to receive the golden master of iOS 5 the week of September 30. Typically, a golden master version of software is identical to the code that eventually becomes the final release to the public.