The problem of most disputes about the problem of piracy is that in them "value" is estimated only in "monetary" dollars. Therefore, the problem is formulated like this: "When buying a game from us, the user spends money dollars. A pirated copy costs zero money dollars. So most people will pirate the game if they have a choice, so you need to stop them at any cost. "
The dollar is famous for everyone.
This is the error, therefore, at least four currencies, and not one (monetary dollars) should be taken into account here.
I propose the following notation:
($ D) Monetary dollars
($ B) Temporary dollars
($ D) Headache paints [in the original Pain-in-the-butt-dollars]
($ Ч) Honesty Dollars
The player makes the choice to buy or spiratit game based on how much "each" service (and not product! ) costs in these four currencies, and also depending on the value for the player each of them.