The problem of most disputes about the problem of piracy is that in them "value" is estimated only in "monetary" dollars. Therefore, the problem is formulated like this: "When buying a game from us, the user spends money dollars. A pirated copy costs zero money dollars. So most people will pirate the game if they have a choice, so you need to stop them at any cost. "

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The dollar is famous for everyone.

This is the error, therefore, at least four currencies, and not one (monetary dollars) should be taken into account here.

I propose the following notation:


($ D) Monetary dollars
($ B) Temporary dollars
($ D) Headache paints [in the original Pain-in-the-butt-dollars]
($ Ч) Honesty Dollars

The player makes the choice to buy or spiratit game based on how much "each" service (and not product! ) costs in these four currencies, and also depending on the value for the player each of them.
MeLavi 27 september 2017, 13:23

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Today, I am going to talk about how you can hide the “spare" assembler commands in the regular code. This method is useful for complexity of disassembling the code, especially if the generation of "hidden" commands to automate. Tools: debugger - OllyDbg.
KlauS 2 august 2012, 11:11