Game Development

Minecraft is actually finished


Minecraft has finally grown to a full release after several years of development. The day before yesterday the founder Notch announced that the game has gone gold and will be officially released on November the 18th at the first Minecon conference (this is a group of game fans that is named after the famous fan festival Comicon). Most likely, there will be an official presentation of iOS and Android versions.

Minecraft is the world construction set of cubes in a 3D-landscape, and it is the most popular game in the history of indie games. So far over 4 million people have bought the beta version for the price of 14.95 euro; additionally the price includes the lifetime updates. The price will go up to 20 euro after the end of the beta testing.

Minecraft is a good example for all independent developers that even alone you can make a game that would become the absolute best seller on the desktop, and (probably) on the mobile platform. The first version of the game, which was released on May the 17th, 2009, was created in just one week in the Java programming language.

It turns out to release a successful game does not necessarily requires to sign a contract with the studio. As Minecraft showed development can be funded solely by making something new and giving out early access to the game for those who are interested in the project. The upcoming Steam-like IndieCity platform will also employ similar feature where, in addition to normal indie game store, players can look at unfinished projects and choose to support their development.

Minecraft was available in the alpha and beta versions for two and a half years. According to Persson, getting rid of the prefix "beta" is more of a symbolic nature, and the game itself will not very from the one that was a week ago, because the features are being added to it gradually. Furthermore, the status itself as finished will not save Notch from further development.




Siera 17 november 2011, 20:10
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