According to the StatCounter statistics, the number of mobile web users has surpassed the number of desktop web users. This goes to show how many people use their mobile devices to browse the internet. According to Gartner prediction, the revenues from mobile app will surge to $77 billion in 2017. The question remains, how will you make your app stand out from millions of other mobile apps? The answer is by following the best mobile app development practices. In this article, you will learn about seven best mobile app development practices.
Know Your Target Audience
The first question that you need to ask yourself is who will use this app? Understand how your user will interact with your app and which feature they want in your app. If you want your mobile app to be a roaring success then you should know your audience like a palm of your hands. The better you know your audience, the better change you have to give them what they are looking for. Not only does this makes your job a whole lot easier but it also pave the way for delivering a perfect user experience for your app users.
Have a Design Strategy
Having a design strategy is critical for success especially when you are developing a cross platform mobile application. When you are designing a cross platform app, multiple activities are underway simultaneously. Therefore, if you do not have a sound strategy then there are bright chances that you mess up your mobile app. List down key functionality of your mobile app as well as future components on paper so that you can easily minimize the risk of emerging problems at different stages of app development cycle. Involving users into the design process will provide you with valuable feedback that will take you closer to designing a perfect mobile app for your users.
Develop Most Important Features First
Many app developers take the adventurous route of creating the most difficult feature of the app first. As a result, they fail to launch the app before the deadline and their mobile app exceeds budget. The best way to go about it is to focus on essential and core features and develop them first then move on to create features that are more complex. You will have to lay a solid foundation with core features and then take it from there. App developers can work on additional features and launch them in next releases or as a plug in when necessary but should focus on critical features of an app.
Make App Security Your Priority
According to Now Secure mobile security report, 35% of mobile communication, both voice and data are not encrypted. Moreover, most of the mobile communication takes place through wireless medium. This makes it a soft target for hackers and more vulnerable than other wired communication devices. Make mobile app security your priority, identify and fix any vulnerability in your mobile app before releasing the mobile app for users. Keep the user confidential and private information safe so that users are comfortable in using your mobile app.
Test, Test, Test
Despite putting a lot of emphasis on testing the mobile app before putting it up for downloads, a survey revealed that, less than 50% of companies test their mobile app for security while 33% do not even bother to test their mobile app, which is quite alarming. It is better to test your mobile app at each stage of the app development cycle but if you cannot do it, at least test the app thoroughly at the end and make sure that there are no glitches left before uploading your mobile application on app store. One bad user experience can prove to be very costly so it is better to pass your mobile app through comprehensive testing processes to prevent such issues.
Establish a Feedback Mechanism
Last but certainly not the least, is to incorporate feedback into your mobile application. Provide user with a medium through which they can give their feedback and share their opinion with you. Users can prove to be a vital resource if you allow them to give feedback as they experience crashes, bugs and errors that you might have missed. This makes it easy for app developers to make improvements in the future. Ask users about which features they want to see and add them in the future releases to satisfy them.
At the end of the day, it usually comes down to the user experience and satisfaction that will decide the fate of your app. If you know about any other mobile app development best practice that can make a big difference to your mobile app development efforts, then feel free to share it with us in comments section below.
Once it seemed that the movie stunts will be done without stuntmen. However, it's still wrong. The computer animation always uses the motion capture technology to capture the stuntman motion.
Even the the most advanced blockbusters to make the animation that exceeds the stuntman capabilities when shooting motion capture use the steel ropes, trampolines and other tricks. Is the animation possibility limited to that?
GuildWars 2 is a new multiplayer game that is one of the most expected MMO in Europe. In addition, it is one of the most promising projects in the recent years. ArenaNet developers went through all standards of MMO and destroyed them, or at least they overtaxed them. If the developers’ promise will come true for at least 60% -70%, this game could really become something new and very interesting. According to the beta tests, they proved to be 90% for sure.
So, what's so special in this game? I want to make a reservation right away, the most features of the game are not new, but before all these solutions were never used together and worked out so carefully.
The first and perhaps the most curious feature is almost complete absence of standard in-game quests. They are replaced by the dynamic events. For example, the developers give the following situation:
In a regular MMO with the quests, you run into a farm during traveling around the world, at the porch entrance stands a peasant with an exclamation mark above his head. You come to him, click on the button and read the plain text, which states that a farm will be destroyed by terrible trolls. You take a task to protect the farm and go to the nearest glade with trolls. These miserable monsters did not even think to attack the farm, they just have grazed on this glade and gathered flowers all their life. You kill dozens of trolls and go back to the farm, there you hand over the task and get your reward ... It looks standard, it is known and boring.
So, the news says that someone else has died due to video game addiction. Yes, it is Korea again.
I am not trying to prove that the video games are heroin. I remember that in this case the victim had a lot of problems in live. But, half of you know that the World of Warcraft sucks you into that and doctors consider the game addiction as a serious problem. So here's the big question: Are some games intentionally designed to keep you playing, even when you are not enjoying it?
Surely, they are.
5. Forming the habits (reflexes)
If you have ever been addicted to a game or known someone who was, then this article is really disturbing. It is written by Microsoft game researcher on how to make video games that attract players, whether they like it or not. This person has a doctorate in behavioral and brain sciences.
The id Software company possesses a PVS-Studio license. However, we decided to test the source codes of Doom 3 that have been recently laid out on the Internet. The result is the following: we managed to find just few errors, but still they are there. I think it can be explained by the following fact.
Matthew Fisher from Stanford University wrote an interesting article about implementation of a robot on the basis of stream interception API library D3D9 (Microsoft Direct 3D, which is a part of the library DirectX).
According to the author, the robot plays StarCraft 2 (SC2) by intercepting, understanding and reacting to the D3D9 API stream, then sending keypresses and mouse commands back to the game. It is not like other robots made in the SC2 editor using a scripting language, or projects like BWAPI (it works with the original StarCraft only) that works by attaching to the address space of the host application. The robots that are based on these methods often can to bypass several restrictions that the human players must cope with; for example, they can give different orders to different units at the same time, they can see exactly what is happening off-screen at any time, and they do not have to deal with trying to click on ground units that are covered by flying units.
Minecraft has finally grown to a full release after several years of development. The day before yesterday the founder Notch announced that the game has gone gold and will be officially released on November the 18th at the first Minecon conference (this is a group of game fans that is named after the famous fan festival Comicon). Most likely, there will be an official presentation of iOS and Android versions.
I would like to share a prototype of game that is created just in a few hours. I hope that it will inspire some of you! In the industry of single-player browser-based games, it seems that there is not enough imagination and the ability to tell the stories, perhaps I just have not seen such games ;), but I miss these games like Grim Fandango.
Below is given a screenshot of the demonstration that consists of the multiple nodes of DOM, which represents the component parts of the protagonist, birds, and the scene. Most of the animations are done by CSS transitions / animations, some of which are dynamic and use the library move.js.
I have not yet engaged in profiling of anything, but this demonstration is working without a break rather smoothly, and there are many aspects that can be optimized, starting with simply dumping jQuery.
The Wemo Media company has partnered with top animators that worked on the movies Avatar and Tron for a new project called theBlu. The project idea is the creation of virtual ocean environment with all animals, plants and other representatives of underwater kingdom. All this can be called "Animated Wikipedia". Developers’ plans are simply grandiose: theBlu will include the entire Pacific Ocean with all elements of the ocean floor, as well as the entire ecosystem.
A former employee of Google who worked on Google SketchUp program that was intended to create and to edit three-dimensional graphics quickly. Presently, this employee has been working with Valve on a new level editor for Portal 2.
The main feature is an incredible simplicity of the interface and the process of creating levels. Isometric icon graphics is the arrangement of objects by dragging and dropping from the library. All that let a large number of people to embody their ideas into a complete level, and in order to share that level, we do not have to go through the seven circles of hell with uploading files, because Valve are working on the browser of levels that is built into the game, which would allow uploading and downloading user's maps.
This news is taken from the book The Final Hours of Portal 2 that is written by Valve.