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The inspiration for writing this article was obtained after reading a similar publication for the x86 architecture .
This material will help those who want to understand how the programs are built from the inside, what happens before entering the main and why all this is done. Also I'll show you how to use some of the features of the glibc library. And in the end, as in the original article , the traversed path will be visually represented. Most of the article is a parsing of the glibc library.
So, let's start our trip. We will use Linux x86-64, and as a debugging tool - lldb. Also sometimes we will disassemble the program with objdump.
The source text is normal Hello, world (hello.cpp):
std::cout << "Hello, world!" << std::endl;
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As you know, our main activity is development of the code analyzers PVS-Studio and CppCat. Although we have been doing this for a long time now and - as we believe - quite successfully, an unusual idea struck us recently. You see, we do not use our own tools in exactly the same way our customers do. Well, we analyze the code of PVS-Studio by PVS-Studio of course, but, honestly, the PVS-Studio project is far from large. Also, the manner of working with PVS-Studio's code is different from that of working with Chromium's or LLVM's code, for example.
We felt like putting ourselves in our customers' shoes to see how our tool is used in long-term projects. You see, project checks we regularly do and report about in our numerous articles are done just the way we would never want our analyzer to be used. Running the tool on a project once, fixing a bunch of bugs, and repeating it all again just one year later is totally incorrect. The routine of coding implies that the analyzer ought to be used regularly - daily.
OK, what's the purpose of all that talk? Our theoretical wishes about trying ourselves in third-party projects have coincided with practical opportunities we started to be offered not so long ago. Last year we decided to allocate a separate team in our company to take up - ugh! - outsourcing; that is, take part in third-party projects as a developer team. Moreover, we were interested in long-term and rather large projects, i.e. requiring not less than 2-3 developers and not less than 6 months of development. We had two goals to accomplish:
- try an alternative kind of business (custom development as opposed to own product development);
- see with our own eyes how PVS-Studio is used in long-term projects.
I have studied numbers of errors caused by using the Copy-Pate method and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the "last line effect".
Perhaps, this article may not present any new or fresh ideas, besides, I'm sure you have often read something like this somewhere else. This post even does not claim the fact to be true. Its content is the fruit of my own experience, mistakes, and the knowledge that I have gotten from my colleagues. I'm sure that many people will be able to find themselves in my article. Probably, the first stage is not very typical for the programmers who are not involved in the Olympic programming, but the following stages do not independent from this factor at all.